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Thesis
Patera, M. (2009)
The potential of 3D visualisation technology in Art &
Design education (Glasgow: PhD thesis, Glasgow School of Art)
Abstract
This thesis investigates the potential of 3D visualisation technology for
learning and teaching in Art and Design higher education. Unlike most
educational technology studies, this research follows a learner-centred as
opposed to a technology-centred approach. Recent studies seem to give more
emphasis on the technology and less on learning objectives. The aim of this
research was not merely to employ the 3D technology but also to identify,
design and evaluate an appropriate learning and teaching activity. The
technology alone cannot improve learning; therefore, it is crucial to
integrate it seamlessly in an activity that is based on learning and teaching
methods that are in line with the educational ethos of the academic
discipline. In particular, learning and teaching in Art and Design is mainly
studio-based and project-based. Educational technologies that have been
successfully employed for years in other disciplines may not directly match
the model of studio-based learning; this raises further challenges for
educators and developers.
Three empirical studies were conducted as part of this investigation on the
topics of:
- Colour Theory
- Colour Experience
- Spatial Understanding
The method followed here was first to identify a limitation in the current
learning and teaching method, analyse the problem using educational theory and
propose a solution. For the topics presented in this thesis, the proposed
solution involved some form of 3D visualisation technology. The next stage was
to design a learning activity and evaluate the effectiveness of both the
activity and the technology on learning outcomes and experience. The research
methods applied were primarily qualitative, in the form of observations,
open-ended questionnaires, interviews and group discussions. Some quantitative
data was also gathered where appropriate and possible.
The purpose of this study was to evaluate the effectiveness of the
learning activity in its entirety, for learners, tutors and institutions. In
addition, the type of software and hardware required is a matter of
consideration since the proposed technology should be easy for students and
tutors to use and feasible, physically and economically, to set up in the
studio space. Apart from the learning objectives, other objectives relevant to
cost and space have been taken into account in all three studies.
This research demonstrated that different educational topics may require
different technological solutions. It proved that the implementation of
carefully designed educational technology can enhance current learning,
teaching and assessment processes in Art and Design education.
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