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A tour of some old concepts and their relationship to play, to video games, to writing

(my Ludic Literature talk)

Date/time: Tuesday 16 July 2019. Session: "Panel 1": 9:35am - 10:20, (my own slot: 9:35 - 9:50am).
Occasion: Symposium "Ludic Literature: The converging interests of writing, games and play"
Place: Room SAW 423;   Sir Alwyn Williams Building (home of the computing science department) G12 8RZ
How to get there:



photo Title: A tour of some old concepts and their relationship to play, to video games, to writing
Presenter:   Steve Draper,   School of Psychology,   University of Glasgow.
Slides: PDF
Related material: References and pointers

Abstract

Several older concepts can be usefully re-examined for applicability to "Ludic Literature". Do writers first create a plan and then execute it, or does structure emerges only during writing? (about equal numbers of people do each); and the same issue emerges for software programmers, and for sculptors. It furthermore applies to readers / players (the mixture each wants of novelty vs. familiar structure). George Eliot argued that novels develop empathy (a wholly worthy educational effect); yet it is often true that people read trashy novels or play trivial games purposely as a rest from these loftier aspirations. This applies also to writing and game design. Fun occurs in the overlap of play with enjoyment especially including loftier interests.


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