Web site logical path: [www.psy.gla.ac.uk] [~steve] [educ] [AL talk page] [this page] [TEAL rooms]
Chi: active learning framework (ICAP)
Chi,M.T.H. (2009) "Active-constructive-interactive: A conceptual
framework for differentiating learning activities"
Topics in Cognitive Science vol.1 no.1 pp.73-105
doi:10.1111/j.1756-8765.2008.01005.x
[First form of her framework]
Chi, M. T. H., & Wylie, R. (2014a). The ICAP framework: Linking cognitive engagement to active learning outcomes. Educational Psychologist, 49, 219-243 (lead article). doi:10.1080/00461520.2014.965823 https://chilab.asu.edu/sites/all/themes/chilab/public/publication_files/ChiWylie2014ICAP.pdf
Chi, M. T. H., Adams, J., Bogusch, E. B., Bruchok, C., Kang, S., Lancaster,
M., Levy, R., Li, N., McEldoon, K., Stump, G. S., Wylie, R., Xu, D., &
Yaghmourian, D. L. (2018).
"Translating the ICAP theory of cognitive engagement into practice"
Cognitive Science vol.42 no.6 pp.1777-1832
doi:10.1111/cogs.12626
[Notable study of teachers' difficulties in creating activities in line
with the ICAP theory.]
Chi: Two other notable papers
Chi,M.T.H., Roy,M. & Hausmann,R.G.M.(2008) "Observing tutorial dialogues
collaboratively: Insights about human tutoring effectiveness from vicarious
learning" Cognitive Science vol.32 no.2 pp.301-341
doi:10.1080/03640210701863396
[Showed that learners watching a video of a tutorial is,
under the right conditions, about as effective
as being one of the learners interacting face to face with the tutor]
Chi, M. T. H., Kang, S., & Yaghmourian, D. L. (2017)
"Why students learn more from dialogue- than monologue-videos:
Analyses of peer interactions"
Journal of the Learning Sciences, 26, 10-50.
doi:10.1080/10508406.2016.1204546
[Videos OF monologue are less effective than of dialogue; both when viewed
alone or in peer pairs.]
Dewey, John (1916) Democracy and Education:
An introduction to the philosophy of education
(New York, The Macmillan company)
GU library record
[Ch.12 is about the importance of arousing thought (through action)]
Dewey,J. (1910) How we think (New York: Heath).
GU library record
[Discusses the realistic principle: cf."authentic tasks" in education]
Gee, James Paul (2003) What video games have to teach us about learning and
literacy (New York: Palgrave Macmillan)
GU library record
[Ch.1 contains his general learning principles]
Gee, James Paul (2004) "Learning by design: Games as learning machines"
Interactive Educational Multimedia no.8 pp.15-23
[A revised version of his principles]
Maguire, Joe at al. (under review)
[Adds what the talk lacked: detailed analysis of a specific "Active"
classroom activity.]
Sanders17:
Kate Sanders, Jonas Boustedt, Anna Eckerdal, Robert McCartney, and Carol
Zander. (2017)
"Folk Pedagogy: Nobody Doesn't Like Active Learning" In Proceedings of ICER
'17, Tacoma, WA, USA,
doi:10.1145/3105726.3106192
[Literature review on "active learning" in computer science education]
B) Gee:
C) Chi:
D) Scottish government:
"1) Active, Critical Learning Principle. All aspects of the the learning
environment (including ways in which the semiotic domain is designed and
presented) are set up to encourage active and critical, not passive,
learning."
The principles, but not the accompanying discussions, are reproduced on
this page.
Chi's many papers can be explored via
my own list
of the ones most relevant to me, including a pointer to her own website.
Other pointers / refs on Active Learning